Interactivity: July 2007 Archives

God DAM I hate being prescient all the time, but I was just perusing my old MySpace blogs (please do the same sometime if you love me), and I found a heaping helping of E3 '06 analysis, which I published on May 10th, 2006. I was really only wrong about one thing: Sony didn't sell 4 million units worldwide yet. It was an even bigger failure than anyone anticipated. Is it because they failed to have enough units at launch, and then the buzz petered out? Dunno. One great thing is, I was completely right about the Wii. Love me now, love me later; just know that I am rarely, if ever, wrong.

Hit the jump (I always wanted to say that!!!!!!) for my ol' E3 2006 thoughts.

I went to that old site, Gametrailers, in search of the latest GTAIV trailer from last week, which I had missed and was dying to see. All I wanted to see was the fucking trailer, but I noticed a feature on their main page, from those bonercore assholes at ScrewAttack, featuring my favorite NES game of all time, The Punisher. If you're not familiar with ScrewAttack, don't become familiar with them. They're a bunch of unfunny 20-something piece of shits with a hard-on for retro gaming *ahem* I mean profiting from ad views based on producing "Hey, remember that shit!?! HA HA HA" videos for witless fans of retro gaming. They did hire one semicool guy, but that's neither here nor there.

Their "feature" (tough to even call it that) is from their ongoing series, entitled Video Game Vault, in which some nameless, gutless limpwrist spends about 60 seconds shitting on a game. Usually, yeah, they pick some pretty boner games and have some legit beefs. THAT'S GOING TO INEVITABLY HAPPEN WHEN A FUCKING GAME IS 20 YEARS OLD. Picking The Punisher was just the wrong sauce for this salad, Gus. The game is an on-rails gallery shooter, it's designed fairly well for that type of game, it's neither frustrating nor confusing, and it satisfies everything it's supposed to satisfy for a game of this genre, in this timeframe.

From my perspective, I had a blast playing the game. The goal, though unstated, was to attain 100% in every level, by killing every gang member, in order to attain the bonus supergun, thereby decreasing the chances of a single criminal surviving the next level when you receive, for your use, said bonus. I guess it defined the early twitch gamer in me -- I happen to LIKE games where you smoke everything that moves (especially drug dealing CREEPS!) -- and it even managed to be hectic and challenging, at times. Now if you're going to h8on all that, you can c'mere and get me my fuck off by wearing my balls on your chin. Let's analyze the "feature":<br>

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This page is an archive of entries in the Interactivity category from July 2007.

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